Setian Gryphons
Primary Colors tawny, brown, gold, black
Secondary Colors white, silver, green, purple, red, orange, blue
Rare Colors albino
Markings solid or spots of any color
Eye Type hawk or eagle type
Eye Color gold, albino's have red eyes
Physical Features mane of feather-like fur, tail feathers and tuff, feathered wings
Length Range large - 18' to 20'
average - 14' to 18'
small - 12' to 14'
Length-Height Ratio height (to shoulder) - 38%
Lifespan 75-100 years
Maturity 1 1/2 years
Sexual Maturity 1 year
Clutch Size 2-10 eggs
Abilities mind bonding - can choose to bond to another individual's mind for life
telepathic speech - can speak mind-to-mind of the one they bond
teleportation - can move themselves and others to a new location with there mind
telekinesis - can move objects with there mind
verbal speech - combining telepathy and telekinessis they can speak "outloud"
element control - can control an element of choice with there T-Power; also called magic
Bonding Rate medium-low
Bonding Preferance humans
Naming Style males end in 'x, females end in 'ce
Basic Information
Coming soon.
Mating & Clutching
Coming soon.
Bonding & Riding
Coming soon.
Genetics
Gryphon genetics are, in fact, very complicated. I am currently working on two versions. Once I get to testing them, I'll decide which one I like better and use that one.

Version One - Realistic Genetics

This one is based of a realistic type of code that is very long and complicated because it uses two sets of the same color codes for the body color and the spots. This is, however, in my opinion, a more realistic version as it is based on what I've learned from horse genetics.

Base Color
Gryphons come in two base colors, brown (B) and gold (b). B and b are co-dominate however so Bb results in a brownish gold known as tawny.
BB - brown
Bb - tawny
bb - gold

Color Dilutes
Red pigment is only available if the gryphon has RR or Rr. If this code is rr, the red is not present. This is also a co-dominate gene. A red gryphon is only possible the code has RR. If it is Rr, it mixes with the brown, tawny or gold to create a second color.

RR - red
Rr (on brown) - rusted brown
Rr (on tawny) - faded orange
Rr (on gold) - orange
rr - no red

Blue pigment is available likewise, only with BB or Bb and follows the same rules are red.
BB - blue
Bb (on brown) - ??
Bb (on tawny) - ??
Bb (on gold) - green
Bb (on red) - purple

The Fatal Genes
Black gryphons must have Bkbk. BkBk is fatal and the egg will be a dud.
BkBk - fatal black
Bkbk - black/br> bkbk - not black

White gryphons must have Ww. Like BkBk, WW is fatal and the egg will not hatch.
WW - fatal white
Ww - white
ww - not white

Silvering occurs with Ss only. This gene adds a silver sheen over the original color so not all silver gryphons are blue or purple in hue. Like BkBk and WW, SS is fatal.
SS - fatal silver
Ss - silver
ss - not silver

Albino is also in the fatal. AA will always kill the kitten before it hatches resulting in a dud egg. Aa is the only one to produce a live kitten. Most gryphons only carry aa anyway, which is why Aa is so very rare.

AA - fatal albino
Aa - albino
aa - not albino

Spots and Feather Markings
Spots use the same code as above (exept A/a). The spot code is different because instead of Bb, the code will be Bsbs. The following codes are used to determine if a gryphon is spotted, dappled, or solid.

Sp - the gryphon is not spotted
sp - the gryphon is spotted in whatever color is dictated by the spot-color code

D - if the gryphon is not spotted, it will have darker dapples instead of spots
d - the gryphon is not dappled and is a true solid

W - if the gryphon is spotted, wing feathers take on the color of the spots
w - the wing feathers will remain the body color even if the gryphon has spots

Px - wings do not hold a pattern if paired with a pattern Po - wings are solid and have no further markings
Pbar - wings are bar patterned
Pspl - wings are splotched with color

Version Two - Winged Wolf Code-like Genetics

This version works simular to the winged wolf code I use. It seemed to result in more of what I want and may become to true code for the gryphons despite how "unrealistic" it is.

Coat Colors
There are four codes for the coat, like the wolves. C1C2 C3C4. Unlike the wolves, C1 dose not always dictate what the color will be as the original rule for these guys was that the base coat could be any color that the parents dispaly. So a brown-black and gold pairing could only have brown, black and gold offspring. Now, this may not always work, but it's a start on the right track. Lets begin this one.

For these codes, I've included a three-letter code to better help determine the color of that code.
C1brn - brown
C2twy- tawny
C3gld - gold
C4blk - black
C5wht - white
C6slv - silver
C7red - red
C8org - orange
C9grn - green
C10blu - blue
C11prl - purple

The base color can come from either set one or set two which will cancell the original idea that the spot color of the parents is included.

T - use dominate color of set one
t - use dominate color of set two

Spot color has two determing factors. Set (E/e) and what color in that set is used (L/l). If the color determined by these two are the same color as the base coat the gryphon is dappled in that color (though these gryphons are considered solids). If it is different then the gryphon is spotted.

E - uses set one
e - uses set two

L - uses first color
l - uses second color

St is the spot mask. If a gryphon recives a spot color different then there base color, they are automatically spotted. spsp will not mask the spotting and allow it. St - no spots
st - spots

The density or pattern of the spots is determined by Ps. Some gryphons have larger spots, others only smaller ones. Other a mix of spots. If the gryphon is spotted, these gene is shown.
PsPs - medium to large spots only
Psps - a mix of small, medium and large spots
psps - medium to small spots only

SdSd - a lot of spots
Sdsd - medium amounts of spots
sdsd - a few spots

Albinos have a masking layer, too. AA is fatal so only Aa gryphons can be albino. Aa is however, partially fatal and only 50% of gryphons with it survive to hatch. Most, if not all, gryphons have aa which makes finding two gryphons with one A hard and even harder to produce an albino because AA will always die. Albinos with non albinos can produce an albino, however.
AA - fatal albino
Aa - albino
aa - not albino

Wings and Feather Markings
No info yet.