| Setian Gryphons | |
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| Primary Colors | tawny, brown, gold, black |
| Secondary Colors | white, silver, green, purple, red, orange, blue |
| Rare Colors | albino |
| Markings | solid or spots of any color |
| Eye Type | hawk or eagle type |
| Eye Color | gold, albino's have red eyes |
| Physical Features | mane of feather-like fur, tail feathers and tuff, feathered wings |
| Length Range | large - 18' to 20'average - 14' to 18'small - 12' to 14' |
| Length-Height Ratio | height (to shoulder) - 38% |
| Lifespan | 75-100 years |
| Maturity | 1 1/2 years |
| Sexual Maturity | 1 year |
| Clutch Size | 2-10 eggs |
| Abilities | mind bonding - can choose to bond to another individual's mind for life telepathic speech - can speak mind-to-mind of the one they bond teleportation - can move themselves and others to a new location with there mind telekinesis - can move objects with there mind verbal speech - combining telepathy and telekinessis they can speak "outloud" element control - can control an element of choice with there T-Power; also called magic |
| Bonding Rate | medium-low |
| Bonding Preferance | humans |
| Naming Style | males end in 'x, females end in 'ce |
| Basic Information | |
| Coming soon. | |
| Mating & Clutching | |
| Coming soon. | |
| Bonding & Riding | |
| Coming soon. | |
| Genetics | |
| Gryphon genetics are, in fact, very complicated. I am currently working on two versions. Once I get to testing them, I'll decide which one I like better and use that one.
Version One - Realistic GeneticsThis one is based of a realistic type of code that is very long and complicated because it uses two sets of the same color codes for the body color and the spots. This is, however, in my opinion, a more realistic version as it is based on what I've learned from horse genetics.Base Color Gryphons come in two base colors, brown (B) and gold (b). B and b are co-dominate however so Bb results in a brownish gold known as tawny. BB - brown Bb - tawny bb - gold Color Dilutes Red pigment is only available if the gryphon has RR or Rr. If this code is rr, the red is not present. This is also a co-dominate gene. A red gryphon is only possible the code has RR. If it is Rr, it mixes with the brown, tawny or gold to create a second color. RR - red Rr (on brown) - rusted brown Rr (on tawny) - faded orange Rr (on gold) - orange rr - no red Blue pigment is available likewise, only with BB or Bb and follows the same rules are red. BB - blue Bb (on brown) - ?? Bb (on tawny) - ?? Bb (on gold) - green Bb (on red) - purple The Fatal Genes Black gryphons must have Bkbk. BkBk is fatal and the egg will be a dud. BkBk - fatal black Bkbk - black/br> bkbk - not black White gryphons must have Ww. Like BkBk, WW is fatal and the egg will not hatch. WW - fatal white Ww - white ww - not white Silvering occurs with Ss only. This gene adds a silver sheen over the original color so not all silver gryphons are blue or purple in hue. Like BkBk and WW, SS is fatal. SS - fatal silver Ss - silver ss - not silver Albino is also in the fatal. AA will always kill the kitten before it hatches resulting in a dud egg. Aa is the only one to produce a live kitten. Most gryphons only carry aa anyway, which is why Aa is so very rare. AA - fatal albino Aa - albino aa - not albino Spots and Feather Markings Spots use the same code as above (exept A/a). The spot code is different because instead of Bb, the code will be Bsbs. The following codes are used to determine if a gryphon is spotted, dappled, or solid. Sp - the gryphon is not spotted sp - the gryphon is spotted in whatever color is dictated by the spot-color code D - if the gryphon is not spotted, it will have darker dapples instead of spots d - the gryphon is not dappled and is a true solid W - if the gryphon is spotted, wing feathers take on the color of the spots w - the wing feathers will remain the body color even if the gryphon has spots Px - wings do not hold a pattern if paired with a pattern Po - wings are solid and have no further markings Pbar - wings are bar patterned Pspl - wings are splotched with color
Version Two - Winged Wolf Code-like GeneticsThis version works simular to the winged wolf code I use. It seemed to result in more of what I want and may become to true code for the gryphons despite how "unrealistic" it is.Coat Colors There are four codes for the coat, like the wolves. C1C2 C3C4. Unlike the wolves, C1 dose not always dictate what the color will be as the original rule for these guys was that the base coat could be any color that the parents dispaly. So a brown-black and gold pairing could only have brown, black and gold offspring. Now, this may not always work, but it's a start on the right track. Lets begin this one. For these codes, I've included a three-letter code to better help determine the color of that code. C1brn - brown C2twy- tawny C3gld - gold C4blk - black C5wht - white C6slv - silver C7red - red C8org - orange C9grn - green C10blu - blue C11prl - purple The base color can come from either set one or set two which will cancell the original idea that the spot color of the parents is included. T - use dominate color of set one t - use dominate color of set two Spot color has two determing factors. Set (E/e) and what color in that set is used (L/l). If the color determined by these two are the same color as the base coat the gryphon is dappled in that color (though these gryphons are considered solids). If it is different then the gryphon is spotted. E - uses set one e - uses set two L - uses first color l - uses second color St is the spot mask. If a gryphon recives a spot color different then there base color, they are automatically spotted. spsp will not mask the spotting and allow it. St - no spots st - spots The density or pattern of the spots is determined by Ps. Some gryphons have larger spots, others only smaller ones. Other a mix of spots. If the gryphon is spotted, these gene is shown. PsPs - medium to large spots only Psps - a mix of small, medium and large spots psps - medium to small spots only SdSd - a lot of spots Sdsd - medium amounts of spots sdsd - a few spots Albinos have a masking layer, too. AA is fatal so only Aa gryphons can be albino. Aa is however, partially fatal and only 50% of gryphons with it survive to hatch. Most, if not all, gryphons have aa which makes finding two gryphons with one A hard and even harder to produce an albino because AA will always die. Albinos with non albinos can produce an albino, however. AA - fatal albino Aa - albino aa - not albino Wings and Feather Markings No info yet. |
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